Sep 20, 2005, 07:38 AM // 07:38
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#21
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Pre-Searing Cadet
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/signed
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Sep 20, 2005, 01:36 PM // 13:36
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#22
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Academy Page
Join Date: May 2005
Guild: [MSSB] My Sister's Stinky Box
Profession: R/Mo
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/signed
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Sep 20, 2005, 02:16 PM // 14:16
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#23
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Krytan Explorer
Join Date: Apr 2005
Location: Calgary AB.
Guild: Wanta Fanta [WTF] mo/mes, war/el, nec/ra
Profession: E/N
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this is a great idea.
/signed
but make ready turned on by defualt when joining a group, that way if someone is not ready they have to uncheck the ready box and we know they are actualy not ready.
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Sep 20, 2005, 04:38 PM // 16:38
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#24
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Academy Page
Join Date: May 2005
Guild: Servants of Fortuna [SoF]
Profession: E/Me
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/signed
I would love to see this implemented in some way (there are tons of greats ways listed just in this thread). I feel like I am pestering people when I am constantly asking "Ready?" "Ready??" "Who's not ready??" And pestering people is a bad way to start with any PUG
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Sep 20, 2005, 05:08 PM // 17:08
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#25
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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The ready indicator is a good idea, however it shouldn't prevent a team from going. This can lead to issues with the less intelligent players. If not all members are ready it should pop-up a warning that the leader has to click yes to.
It could say:
Quote:
Warning: Not all members of your party have clicked ready. This may indicate that some of them have not yet finished selecting their skills and allocating skill points. Are you sure you want to enter the mission? Yes/No
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Sep 20, 2005, 08:54 PM // 20:54
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#26
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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Quote:
Originally Posted by Fate
Appearently you sir have never played Gunbound or GunZ. Both of these games had a "ready up" system. Basically, you couldn't start a game until everyone clicked ready. This often would result in problems because people would never click ready and then the group leader would be new to the game and not know how to kick, blah blah blah. Time consuming and annoying. Having a visual indication of ready is fine with me however please god please don't require that a party be all ready before the leader can click 'Enter mission'
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Gunbound has a 20 second to ready or you get kicked out feature.
So if someone doesnt click ready for like 1 minute in GW, they get kicked out.
But the leader already has a kick button anyway. BTW
/signed
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Sep 21, 2005, 12:56 AM // 00:56
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#27
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Alea Iacta Est
Profession: R/
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/signed
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Sep 21, 2005, 12:47 PM // 12:47
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#28
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Academy Page
Join Date: Jul 2005
Location: Canada
Guild: Trance of Asgard
Profession: E/Mo
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/uber-signed. I'd love this.
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Sep 21, 2005, 02:07 PM // 14:07
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#29
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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/signed
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Sep 21, 2005, 03:34 PM // 15:34
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#30
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Lion's Arch Merchant
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Nice idea, small and easy to implement...hope we'll be seeing this soon. Btw, what is with all this signed stuff? I can see what it's for - agreeing with the post above - but i've never seen it used before on any other forum. Where did the idea come from??
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Sep 22, 2005, 03:14 AM // 03:14
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#31
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Ascalonian Squire
Join Date: Jun 2005
Location: Jackson, TN
Guild: The Hellplague
Profession: W/Mo
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Quote:
Originally Posted by Mashu
Probably something like this (attachment).
/signed and rated 5.
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I COMPLETELY AGREE............./SIGNED
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Sep 22, 2005, 04:45 AM // 04:45
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#32
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Academy Page
Join Date: Jul 2005
Location: Canada
Guild: Trance of Asgard
Profession: E/Mo
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Tom, methinks it came from petitions. If I'm correct, there's a minimum-word/character limit, but /signed allows for someone to show their support without making a whole post, and it probably makes tallying votes easier.
/signed-again.
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Oct 10, 2005, 08:21 PM // 20:21
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#33
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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On the contrary why not have the un-ready people's bars white with black text until they are actually ready, when the the bar turns to red again.
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Oct 11, 2005, 03:42 AM // 03:42
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#34
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Frost Gate Guardian
Join Date: May 2005
Location: Seattle
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Quote:
Originally Posted by Warskull
The ready indicator is a good idea, however it shouldn't prevent a team from going. This can lead to issues with the less intelligent players. If not all members are ready it should pop-up a warning that the leader has to click yes to.
It could say:
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i agree with this completely
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Oct 11, 2005, 07:50 AM // 07:50
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#35
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Lion's Arch Merchant
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Well I see no reason not to make it a necessity for all to ready up as well as a need to actually unready as it marks you ready from joining. Let us face it if a leader can hit enter mission and knows how to invite or accept people, they can kick people as easily, the interface requires no /kick ID# command to be used, and some leaders just may not pay attention or realize why someone hasn't readied. Do you really want to waste a slot having someone that will just leave if they are of the mindset to force you to stop, and do you as a member want to be with a leader who does not know how to kick a person before even entering, better to have 7 smart players than it is 8 players and one feels like charging into battle and not backing it up when necessary etc..
Then again, aesthetic is fine as well, since people do ask rdy a lot, it would just make it easier, just pointing out that needing ready to enter is not exactly horrible in Guild Wars.
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